Wednesday, November 20, 2013

Sprint 15: Playtest Questions

1. The controls were easy to figure out and/or get used to.
   easy                                            hard
     1          2           3           4           5
2. Did you like the graphical style of the game?
   hate                                             love
     1           2           3           4           5
3. How challenging was the game?
 not very                                         very
     1           2           3           4           5
4. Does anything else stand out?
The title screen was really neat
5. If you could see one thing in this game that wasn't there, what would it be?
Have clickable objects highlight
  
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1. The controls were easy to figure out and/or get used to.
   easy                                            hard
     1          2           3           4           5
2. Did you like the graphical style of the game?
   hate                                             love
     1           2           3           4           5
3. How challenging was the game?
 not very                                         very
     1           2           3           4           5
4. Does anything else stand out?
Wasn’t sure how to move around after the first puzzle
5. If you could see one thing in this game that wasn't there, what would it be?
Add more characters, like Boomer the Bobcat!
---------
1. The controls were easy to figure out and/or get used to.
   easy                                            hard
     1          2           3           4           5
2. Did you like the graphical style of the game?
   hate                                             love
     1           2           3           4           5
3. How challenging was the game?
 not very                                         very
     1           2           3           4           5
4. Does anything else stand out?
Wellington does his walking animation on the ladder
5. If you could see one thing in this game that wasn't there, what would it be?
Put Wellington in the puzzle areas, so I can tell what he is allowed to immediately interact with
---------
1. The controls were easy to figure out and/or get used to.
   easy                                            hard
     1          2           3           4           5
2. Did you like the graphical style of the game?
   hate                                             love
     1           2           3           4           5
3. How challenging was the game?
 not very                                         very
     1           2           3           4           5
4. Does anything else stand out?
Not sure what I was supposed to be doing without the help of the playtesters
5. If you could see one thing in this game that wasn't there, what would it be?
Put cutscenes in the beginning so I know what I’m supposed to be doing
---------
  
 1. The controls were easy to figure out and/or get used to.
   easy                                            hard
     1          2           3           4           5
2. Did you like the graphical style of the game?
   hate                                             love
     1           2           3           4           5
3. How challenging was the game?
 not very                                         very
     1           2           3           4           5
4. Does anything else stand out?
Some of the objects were too small to make out
5. If you could see one thing in this game that wasn't there, what would it be?
Wasn’t sure what to do, some context in game would have been really helpful

Monday, November 11, 2013

Sprint 15 (Playtest questions)

    1. The controls were easy to figure out and/or get used to.

       easy                                            hard
         1          2           3           4           5

    2. Did you like the graphical style of the game?

       hate                                             love
         1           2           3           4           5

    3. How challenging was the game?

     not very                                         very
         1           2           3           4           5

    4. Does anything else stand out?



    5. If you could see one thing in this game that wasn't there, what would it be?

      Thursday, November 7, 2013

      Sprint 15 updated task list

      TEAM NAME: Inverted Gnome
      GAME TITLE: Detective Wellington
      PRODUCER: Sara Detrik






      Task List Date 11/5/2013


      Date: Due Date:11/21
      Task List Team Member Estimated Time In Progress? Playtest (yes/no) Done? (yes/no)






      Finish implementing all actions to solve bar puzzle Zac 2 days yes yes no
      Make actions 1 - 7 functional










      Pick up object 1




      Pick up object 2




      Pick up object 3




      Pick up object 4




      Pick up object 5




      Pick up object 7




      Implement kitchen puzzle part 1 Zac 3 days no yes no
      Pick up object 5




      Pick up object 6




      Pick up object 7




      Implement kitchen puzzle part 2 Zac 3 days no yes no
      Pick up object 1




      Pick up object 2




      Pick up object 3




      Pick up object 4




      Add dialogue options




      Tuesday, November 5, 2013

      Sprint 15


      TEAM NAME: Inverted Gnome
      GAME TITLE: Detective Wellington
      PRODUCER: Sara Detrik






      Task List Date 11/5/2013


      Date: Due Date:11/21
      Task List Team Member Estimated Time In Progress? Playtest (yes/no) Done? (yes/no)






      Draw background objects for kitchen part 2 Sam 2 days yes no no
      Draw interactive objects for kitchen part 2 Sam 2 days yes no no
      Digitally draw characters for kitchen part 1 and 2 Sam 1 day yes no no






      Finish implementing all actions to solve bar puzzle Zac 2 days yes yes no
      Implement kitchen puzzle part 1 Zac 3 days no yes no
      Implement kitchen puzzle part 2 Zac 3 days no yes no






      Write Final Cut Scene Sara 1 day yes no
      Outlines of Cut Scene Actions for First, Middle, and End Sara 2 days no no