Thursday, September 12, 2013

Sprint 5: Four Basic Elements

Is your team’s game design using elements of all four types?

Inverted Gnome’s game design is using elements of the four types by using the age-old method of point and click adventure, with mechanics that supports and helps the player through the story, as well as an aesthetic that adds exponentially to the ambience of the game, and technology that is accessible to almost everyone.

Could your team’s game design be improved by enhancing elements in one or more of the categories?
Since our game is a new take on old-school point and click adventures, we want to focus on improving the story element as much as we can. 

Players will be constantly talking to the characters inhabiting the world, and seeing Wellington’s thoughts on various items and situations, so we want to make these dialogues entertaining and interesting for the player to read or listen to.
 
Are the four elements in harmony, reinforcing each other, and work together toward a common theme?

The mechanics, aesthetics, story and technology all work together very nicely and fit our game because of its simple and lighthearted style.

Cartoonish art style

Fairly simple / self explanatory game mechanics

Lighthearted and humorous story

Not a very demanding game

The goal of the game is to find Wellington’s other boot, as well as to have the player work their way through a variety of difficult puzzles. They can try to achieve it through the mechanics, as well as their own puzzle solving skills. They can inspect evidence, collect clues, interrogate NPCs, and combine clues as well. However, in the end the problem solving relies totally on their ability to think logically. It will give them a bigger sense of accomplishment in the end.
 
 

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