Tuesday, September 17, 2013

Sprint 6: Lenses

Zachary Singer
Sara Detrik
Sam Brown
Lens 22: The Lens of Dynamic State

What are the objects in my game?

Notebook – Recollection

Inventory containing items and evidence

What are the attributes of the objects?

Static objects (environment)

Collectable objects (inventory)

What are the possible states for each attribute? What triggers the state changes for each attribute?

They all can trigger events and advance the plot

What state is known by the game only?

How far the plot has progressed

Georgia

What state is known by all the players?

In-game location

Inventory

Characters

Liquid

Would changing who knows what state improve my game in some way?

We need to obscure certain aspects of the state from the player

Lens 25: The Lens of Goals

What is the ultimate goal of my game?

Solving a mystery

Is that goal clear to players?

If there is a series of goals, do the players understand that?

For the most part, but there will be twists and turns!

Are the different goals related to each other in a meaningful way?

They all lead Wellington to the thrilling conclusion.

Are my goals concrete, achievable, and rewarding?

Challenging puzzles and a confusing mystery

Do I have a good balance of short and long-term goals?

Some puzzles/missions MIGHT be self contained, but they will lead back to the main plot

Do players have a chance to decide on their own goals?

Sometimes because of dialogue choices



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