Sara Detrik
Sam Brown
Lens 22: The Lens of Dynamic State
•What
are the objects in my game?
▫Notebook – Recollection
▫Inventory containing items and evidence
•What
are the attributes of the objects?
▫Static objects (environment)
▫Collectable objects (inventory)
•What
are the possible states for each attribute? What triggers the state changes for
each attribute?
▫They all can trigger events and advance the plot
•What
state is known by the game only?
▫How far the plot has progressed
▫Georgia
•What
state is known by all the players?
▫In-game location
▫Inventory
▫Characters
▫Liquid
•Would
changing who knows what state improve my game in some way?
▫We need to obscure certain aspects of the state from the
player
Lens 25: The Lens of Goals
•What
is the ultimate goal of my game?
▫Solving a mystery
•Is
that goal clear to players?
•If
there is a series of goals, do the players understand that?
▫For the most part, but there will be twists and turns!
•Are
the different goals related to each other in a meaningful way?
▫They all lead Wellington to the thrilling conclusion.
•Are
my goals concrete, achievable, and rewarding?
▫Challenging puzzles and a confusing mystery
•Do
I have a good balance of short and long-term goals?
▫Some puzzles/missions MIGHT be self contained, but they
will lead back to the main plot
•Do
players have a chance to decide on their own goals?
▫Sometimes because of dialogue choices



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